Direct answer

A factory requires a warehouse registered as a Factory, a verified recipe, the matching machines and workstation, reachable input and output storage, scheduled Factory Workers, imported ingredients, and a Logistics Manager route with a driver and vehicle. Version 1.0 also supports exporting goods, but excessive exports can reduce that item’s import/export price for the rest of the week.

Choose the product before the building

Begin with the product, not an empty floor plan. Every recipe names its required production machines, workstation, output and ingredients. That list determines how many large objects, staffed stations, storage positions and connected paths the factory must accommodate. A short food line and a multi-machine electronics line therefore impose different space requirements. The supplied sources do not establish a universally optimal layout, so size the building against the recipe you actually intend to run instead of copying an unsupported “best” arrangement.

Factories occupy warehouse buildings. After renting or purchasing a suitable warehouse, start a business there and select Factory as its type. Warehouse variants differ in size, internal layout and vehicle bays; retail traffic is not the deciding factor for this production use. Check the recipe and machine list before committing, leave usable access between storage and staffed stations, and account for the bays needed by delivery vehicles. A blueprint can install a complete interior, but it is an optional construction method rather than a substitute for understanding the production chain.

  • Select the finished product first.
  • Read its exact machines, workstation and ingredients.
  • Choose a warehouse with sufficient space and vehicle bays.
  • Register the business as Factory.
  • Treat blueprints as an optional installation method.

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Build, connect and supply the production line

Buy only the machines named by the chosen recipe and add its named workstation. The verified machine catalogue includes Automated Baking Machine, Food Assembly Machine, Industrial Blending Machine, Kiln Machine, Polishing Machine, Bottling Machine, Consumer Goods Assembly Machine, Industrial Sewing Machine and Laser Cutting Machine. Machine placement displays blue arrows for required inputs and an orange arrow for produced goods. Preserve access to those sides and follow the intended direction through each stage; complex products may require several inputs.

Ingredients and finished products both need storage. The factory source distinguishes Storage Shelves from Pallet Shelves and says workers must be able to reach the relevant shelf, input station and output station. A line cannot manufacture without ingredients, so establish importer contracts through a Purchasing Agent in a Headquarters and direct orders to the factory’s warehouse stock. Order quantities represent units rather than boxes in the current official system, and version-sensitive delivery limits or timing should be checked in the live interface rather than copied from older instructions.

  • Match every machine to the selected recipe.
  • Keep blue input and orange output sides unobstructed.
  • Install the recipe’s specified workstation.
  • Provide reachable storage for inputs and outputs.
  • Send imported ingredients to the factory warehouse.
  • Confirm current ordering rules in the live UI.

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Staff the stations and verify production

Factory Workers handle the input and output stations; the player cannot personally fill those jobs. Recruit the workers, assign them to the factory, open BizMan, enter Schedule and place them in the open input/output slots. The source says production stops without these workers and that their path to the relevant storage matters. Headquarters staff are separate: Purchasing Agents manage ingredient contracts, while Logistics Managers configure routes for moving stock onward. Each manager needs an appropriate Headquarters workstation with a desk, chair and computer.

Test the chain from one end rather than assuming a visually connected line is functional. Confirm that the correct ingredients exist in warehouse stock, workers are scheduled, every required machine is set to the intended product, paths are open, and output storage has room. If production stalls, inspect those conditions in that order. Recipe output figures provide a concrete reference for expected batches, but the sources do not justify invented throughput ratios or a universal machine balance. Add parallel machines only after observing the actual recipe and current in-game timings.

  • Schedule Factory Workers at input and output stations.
  • Keep workers’ routes to storage clear.
  • Give Purchasing Agents and Logistics Managers equipped Headquarters desks.
  • Check ingredients, assignments, machine settings and storage space.
  • Scale only from observed recipe behavior.

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Store output, deliver it and handle exports carefully

Finished products leave through the machine’s orange output side and must reach available output storage. To supply your own businesses, place a delivery vehicle in a factory bay, assign a Delivery Driver, connect a Logistics Manager to the factory and add store destinations. For each destination, set the stock level the route should maintain. Delivery still depends on the factory holding the product and the destination having storage capacity. A route, driver and vehicle cannot deliver goods that were never produced or cannot be stored at the receiving business.

Older factory documentation describes production only for the player’s stores, but official version 1.0 news explicitly establishes exporting goods. That newer official statement is the firm basis for including export here. It also supplies the critical constraint: exporting too much lowers the affected item’s import/export price for the remainder of that week through the import index. The source does not specify an exact safe quantity, export-interface sequence or guaranteed profit, so monitor the current price and avoid treating unlimited overproduction as automatically beneficial.

  • Reserve storage for completed products.
  • Assign a vehicle and Delivery Driver to a factory bay.
  • Connect a Logistics Manager and add destinations.
  • Set destination stock targets and verify receiving capacity.
  • Watch the weekly import/export price when exporting.
  • Do not assume an undocumented safe export volume.

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Frequently asked questions

Why is my factory not producing?

Verify that the business type is Factory, the recipe’s ingredients are in stock, all required machines and the workstation are present and configured, Factory Workers occupy the input/output schedule slots, their paths to storage are clear, and output storage has capacity.

Why are finished goods not reaching my stores?

The factory needs the product in stock, a vehicle and Delivery Driver assigned to its bay, a Logistics Manager connected to the factory, a configured destination and enough storage at the receiving store.

Can a factory export excess production?

Yes in version 1.0, according to official news. Exporting too much can reduce that item’s import/export price for the rest of the week, and the source gives no universal safe quantity.

Sources

Open the original references for surrounding context. Community mechanics are cross-checked against the current interface where possible.

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